May 2nd update; preparing for our Kickstarter on May 16th. This update comes with lots of destruction, object combat, audio, caves, dungeons, and lighting.
In preparation for our marketing campaign, we're launching a creative contest for those willing to delve a little in our world. 1st prize is 500 dollars in cash, a copy of Cymbil Spellcraft, and a special position as Grand Muse in the game. Three 2nd prize winners recieve a copy of Cymbil Spellcraft and positions as lesser Muses in game. Honorable mentions will receive a copy of Cymbil Spellcraft and publication in the Cymbil Spellcraft Artbook. If you're interested in this sort of thing, check out our deviantArt group [link]
for the contest; details will be posted May 10th.
Cymbil Spellcraft is a three player, purely cooperative role playing adventure proposed for release on Xbox Live and PC (long-term), and as a single player port for Mobile in 2014. This project is an obvious homage to 16 bit era games like Secret of Mana and Chrono Trigger, with heavy focus on a rewarding combat system, teamwork, like-able player characters with unique play-styles.